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A new mould rush: designing for a slow bio-digital game driven by living micro-organisms.
Raphael Kim
Siobhan Thomas
Roland van Dierendonck
Stefan Poslad
Published in:
FDG (2018)
Keyphrases
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digital games
educational tool
dna sequences
educational games
game based learning
digital game based learning
learning environment
multimedia
factors affecting
digital media
real world
computer games
learning tools
serious games
game play
traffic congestion