Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game.
Jannicke Baalsrud HaugeHeiko DuinManuel OliveiraPublished in: WEBIST (1) (2008)
Keyphrases
- serious games
- quality assurance
- game development
- quality control
- game engine
- educational games
- video games
- virtual environment
- game play
- design principles
- quality assessment
- computer games
- game design
- software testing
- case study
- learning scenarios
- monitoring system
- software development
- database
- game based learning
- software quality
- social skills
- learning processes
- machine vision
- learning experience
- digital games
- image quality
- information technology