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A Boundary Surface Based Ray Casting Using 6-Depth Buffers.
Ju-Whan Song
Ou-Bong Gwun
Seung-Wan Kim
Yong-Guk Kim
Published in:
CIS (2004)
Keyphrases
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ray casting
implicit surfaces
volume rendering
three dimensional
object boundaries
volume data
depth map
surface model
surface reconstruction
gpu implementation
d objects
range data
depth images
graphics hardware
parallel architectures
ray tracing