Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes.
Jantina HuizengaWilfried AdmiraalGeert Ten DamJoke VoogtPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- learning outcomes
- secondary education
- video games
- learning experience
- collaborative learning
- knowledge construction
- game based learning
- learning objectives
- game playing
- game play
- learning scenarios
- learning processes
- learning environment
- learning styles
- mobile games
- learning tools
- game design
- learning process
- computer games
- authoring tool
- educational games
- e learning
- virtual world
- mobile learning
- serious games
- augmented reality
- science education
- learning games
- secondary school
- digital games
- learning theories
- computer mediated
- learning design
- virtual environment
- learning content
- learning resources