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A gamification experiment of the marczewski's typology test.

Luma Wanderley de OliveiraMarcos Alves VieiraSérgio Teixeira de Carvalho
Published in: EATIS (2020)
Keyphrases
  • real time
  • user experience
  • databases
  • computer vision
  • genetic algorithm
  • learning algorithm
  • decision trees
  • test data
  • game design
  • statistical significance
  • test suite