Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment.
Kun-Hung ChengChin-Chung TsaiPublished in: Comput. Educ. (2014)
Keyphrases
- augmented reality
- behavioral patterns
- electronic books
- behavior patterns
- virtual reality
- user behavior
- mixed reality
- tangible user interface
- input device
- virtual objects
- human computer interaction
- real environment
- learning games
- promising experimental results demonstrate
- live video
- parent child
- real scenes
- fundamental concepts
- camera tracking
- tangible interaction
- head mounted display
- image registration
- social networks