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Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?
Maurizio Garbarino
Simone Tognetti
Matteo Matteucci
Andrea Bonarini
Published in:
ACII (1) (2011)
Keyphrases
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video games
learning process
learning algorithm
computer supported collaboration
special case
preference models
reinforcement learning
e learning
optimal solution
cooperative
learning experience