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Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?

Maurizio GarbarinoSimone TognettiMatteo MatteucciAndrea Bonarini
Published in: ACII (1) (2011)
Keyphrases
  • video games
  • learning process
  • learning algorithm
  • computer supported collaboration
  • special case
  • preference models
  • reinforcement learning
  • e learning
  • optimal solution
  • cooperative
  • learning experience