Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces.
Lu WangChanghe TuWenping WangXiangxu MengBin ChanDong-Ming YanPublished in: IEEE Trans. Vis. Comput. Graph. (2008)
Keyphrases
- real time rendering
- visual hull
- multi view
- computer graphics
- free form
- image synthesis
- image based rendering
- gpu implementation
- implicit surfaces
- surface meshes
- marching cubes
- d objects
- frame rate
- point cloud
- three dimensional
- real time
- view synthesis
- viewpoint
- image processing
- geometric constraints
- range data
- geometric features
- camera calibration
- range images
- depth map