A Parallel Ray Tracing Architecture Suitable for Application-Specific Hardware and GPGPU Implementations.
Alexandre Solon NeryNadia NedjahFelipe M. G. FrançaLech JózwiakPublished in: DSD (2011)
Keyphrases
- application specific
- ray tracing
- general purpose
- graphics processing units
- instruction set
- graphics hardware
- computation intensive
- image synthesis
- processing units
- dynamic reconfiguration
- parallel computation
- hardware implementation
- low cost
- real time
- photorealistic
- integral image
- parallel architectures
- computer architecture
- parallel processing
- computer systems
- massively parallel
- parallel implementation
- file system
- computer graphics
- memory access
- specular reflection
- parallel computing
- computing systems
- face recognition
- image processing