Login / Signup
Practical physically-based shading in film and game production.
Stephen McAuley
Stephen Hill
Naty Hoffman
Yoshiharu Gotanda
Brian E. Smits
Brent Burley
Adam Martinez
Published in:
SIGGRAPH Courses (2012)
Keyphrases
</>
computer games
game theory
real world
production system
video games
shape from shading
educational games
game playing
production process
cooperative
practical application
game theoretic
single image
production planning
game based learning