Login / Signup
Stephen McAuley
Publication Activity (10 Years)
Years Active: 2012-2020
Publications (10 Years): 4
Top Topics
Theoretical Frameworks
Real World
Shape From Shading
Production Process
Top Venues
SIGGRAPH Courses
</>
Publications
</>
Stephen Hill
,
Stephen McAuley
,
Laurent Belcour
,
Will Earl
,
Niklas Harrysson
,
Sébastien Hillaire
,
Naty Hoffman
,
Lee Kerley
,
Jasmin Patry
,
Rob Pieké
,
Igor Skliar
,
Jonathan Stone
,
Pascal Barla
,
Mégane Bati
,
Iliyan Georgiev
Physically based shading in theory and practice.
SIGGRAPH Courses
(2020)
Stephen Hill
,
Stephen McAuley
,
Alejandro Conty
,
Michal Drobot
,
Eric Heitz
,
Christophe Hery
,
Christopher D. Kulla
,
Jon Lanz
,
Junyi Ling
,
Nathan Walster
,
Feng Xie
,
Adam Micciulla
,
Ryusuke Villemin
Physically based shading in theory and practice.
SIGGRAPH Courses
(2017)
Stephen McAuley
,
Stephen Hill
Physically based shading in theory and practice.
SIGGRAPH Courses
(2016)
Stephen Hill
,
Stephen McAuley
,
Brent Burley
,
Danny Chan
,
Luca Fascione
,
Michal Iwanicki
,
Naty Hoffman
,
Wenzel Jakob
,
David Neubelt
,
Angelo Pesce
,
Matt Pettineo
Physically based shading in theory and practice.
SIGGRAPH Courses
(2015)
Stephen Hill
,
Stephen McAuley
,
Jonathan Dupuy
,
Yoshiharu Gotanda
,
Eric Heitz
,
Naty Hoffman
,
Sébastien Lagarde
,
Anders Langlands
,
Ian Megibben
,
Farhez Rayani
,
Charles de Rousiers
Physically based shading in theory and practice.
SIGGRAPH Courses
(2014)
Stephen McAuley
,
Stephen Hill
,
Adam Martinez
,
Ryusuke Villemin
,
Matt Pettineo
,
Dimitar Lazarov
,
David Neubelt
,
Brian Karis
,
Christophe Hery
,
Naty Hoffman
,
Hakan Zap Andersson
Physically based shading in theory and practice.
SIGGRAPH Courses
(2013)
Stephen McAuley
,
Stephen Hill
,
Naty Hoffman
,
Yoshiharu Gotanda
,
Brian E. Smits
,
Brent Burley
,
Adam Martinez
Practical physically-based shading in film and game production.
SIGGRAPH Courses
(2012)