Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°.
Jérôme ArdouinAnatole LécuyerMaud MarchalÉric MarchandPublished in: VR (2014)
Keyphrases
- virtual environment
- wide field
- view dependent
- computer graphics
- image based rendering
- depth image based rendering
- multiple views
- virtual reality
- pre attentive
- d scene
- virtual world
- multi view
- motion detection
- multiresolution
- depth map
- real time
- field of view
- active illumination
- serious games
- augmented reality
- three dimensional
- high quality
- depth information
- dynamic scenes
- view synthesis
- stereo images
- visual search
- image processing
- computer vision