Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load.
Hota Chia-Sheng LinShih-Jou YuJerry Chih-Yuan SunMorris Siu-Yung JongPublished in: Interact. Learn. Environ. (2021)
Keyphrases
- virtual reality
- cognitive load
- university students
- learning outcomes
- cognitive load theory
- augmented reality
- individual differences
- three dimensional
- virtual environment
- learning experience
- learning processes
- working memory
- open ended
- mobile learning
- learning environment
- learning styles
- virtual world
- collaborative learning
- photorealistic
- computer animation
- pedagogical agents
- virtual reality technology
- computer graphics
- virtual humans
- interactive virtual
- virtual museum
- skill acquisition
- tangible user interface
- human computer interaction
- force feedback
- visual data mining
- collaborative virtual environments
- gesture recognition
- learning process
- e learning
- computer vision