An empirical study of players' emotions in VR racing games based on a dataset of physiological data.
Marco GranatoDavide GadiaDario MaggioriniLaura Anna RipamontiPublished in: Multim. Tools Appl. (2020)
Keyphrases
- physiological data
- physiological signals
- game theory
- affect detection
- game play
- virtual reality
- repeated games
- video games
- patient data
- emotion recognition
- intensive care
- virtual environment
- emotional state
- heart rate
- multivariate time series
- human subjects
- dimension reduction
- daily life
- information systems
- game playing
- computer games
- decision making