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Exploring embedded guidance and self-efficacy in educational multi-user virtual environments.
Brian C. Nelson
Diane Jass Ketelhut
Published in:
Int. J. Comput. Support. Collab. Learn. (2008)
Keyphrases
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multi user virtual environments
learning experience
virtual environment
learning outcomes
learning strategies
real world
embedded systems
higher education
educational technology
learning analytics
learning technologies
educational games
learning tools
e learning
video games
computer skills
student success