Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making.
Michail N. GiannakosMonica DivitiniOle Sejer IversenPublished in: Entertain. Comput. (2017)
Keyphrases
- learning spaces
- lifelong learning
- technology enhanced learning
- learning systems
- learning algorithm
- learning process
- mobile learning
- experiential learning
- elementary school
- formal education
- university level
- web based learning
- learning environment
- e learning
- pedagogical model
- educational activities
- learning theories
- digital games
- hybrid learning
- mobile technologies
- online learning
- educational environment
- active participation
- intelligent learning environments
- serious games
- learning community
- learning analytics
- distance education