Escaping the crowd: An experimental study on the impact of a Virtual Reality experience in a shopping mall.
Helena Van KerrebroeckMalaika BrengmanKim WillemsPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- virtual reality
- shopping mall
- virtual environment
- augmented reality
- three dimensional
- interactive virtual
- virtual humans
- virtual world
- shopping malls
- computer animation
- photorealistic
- visual data mining
- virtual reality technology
- computer graphics
- virtual museum
- real time
- multi sensory
- tangible user interface
- force feedback
- computer interface
- digital museum
- multimedia
- e learning
- search engine