GPU in Haptic Rendering of Deformable Objects.
Hans Fuhan ShiShahram PayandehPublished in: EuroHaptics (2008)
Keyphrases
- deformable objects
- haptic interaction
- graphics hardware
- real time rendering
- cluster of workstations
- high fidelity
- real time
- graphics processors
- ray casting
- computer graphics
- gpu implementation
- implicit surfaces
- vision system
- object surface
- graphics processing units
- image segmentation
- object tracking
- d scene
- viewpoint
- high quality