Using Cobots, Virtual Worlds, and Edge Intelligence to Support On-line Learning.
Ana DjuricMeina ZhuWeisong ShiThomas PalazzoloRobert G. ReynoldsPublished in: HCI (42) (2021)
Keyphrases
- machine intelligence
- virtual world
- virtual environment
- artificial intelligence
- virtual learning environments
- intelligent systems
- multi user
- virtual reality
- physical world
- mixed reality
- decision support
- face to face interactions
- virtual communities
- game based learning
- support systems
- edge detection
- immersive environments
- contextual information
- social context
- social networks