Proposal and Experimental Results of a DNN Based Real-Time Recognition Method for Ohsone Style Fingerspelling in Static Characters Environment.
Yuto HirotaTetsuya OdaNobuki SaitoAoto HirataMasaharu HirotaKengo KatayamaPublished in: GCCE (2020)
Keyphrases
- real time
- computational cost
- recognition process
- pairwise
- significant improvement
- high accuracy
- recognition algorithm
- cost function
- dynamic programming
- recognition rate
- detection method
- support vector machine
- high recognition accuracy
- action recognition
- d objects
- preprocessing
- computational complexity
- feature extraction