Efficiency in the application of virtual reality in the teaching processes to generate competences in the university environment.
Augusto Cabrera DuffautAna María Pinto LlorenteAna Iglesias RodríguezPublished in: TEEM (2020)
Keyphrases
- virtual reality
- virtual training
- virtual world
- virtual environment
- virtual reality technology
- e learning
- virtual humans
- computer graphics
- multi sensory
- photorealistic
- augmented reality
- three dimensional
- virtual space
- learning process
- computer vision
- real time
- autonomous agents
- computer animation
- human computer interaction
- dynamic environments
- virtual laboratory
- pattern recognition
- university level
- learning environment
- virtual museum
- image processing
- interactive virtual
- tangible user interface
- computer generated forces