Boundary-Preserving Depth Upsampling Without Texture Copying Artifacts and Holes.
Jiji CaiLiang ChangHongbin WangCheolkon JungJoongkyu KimPublished in: ISM (2017)
Keyphrases
- depth map
- object boundaries
- depth values
- high quality
- real scenes
- boundary information
- depth information
- free viewpoint
- multi view
- kernel regression
- stereo matching
- image sequences
- texture analysis
- texture classification
- gray level
- time of flight
- depth image based rendering
- texture features
- low resolution
- d scene
- texture information
- image edges
- view synthesis
- high resolution
- gradient information
- three dimensional
- image structure
- strong edges
- multiscale
- segmented regions
- virtual view
- input image
- depth estimation
- early vision
- texture segmentation
- region boundaries
- depth images
- feature vectors
- image regions
- color matching
- texture synthesis
- texture images