Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning.
Nikolaos PellasPanagiotis FotarisIoannis KazanidisDavid WellsPublished in: Virtual Real. (2019)
Keyphrases
- learning algorithm
- augmented reality
- learning experience
- game based learning
- recent trends
- primary and secondary school
- systematic review
- learning process
- mobile learning
- learning outcomes
- video games
- learning tools
- empirical studies
- digital game based learning
- e learning
- game play
- learning processes
- image and video processing
- learning styles
- digital games
- distance learning
- learning scenarios
- m learning
- game design
- learning resources
- educational games
- serious games
- human computer interaction
- virtual reality
- learning systems
- hong kong
- learning design
- language learning
- learning environment
- learning games
- higher education
- virtual world
- expert systems
- real time
- learning technologies
- image processing
- technology enhanced learning
- game playing
- quality assessment
- mobile devices
- user interface