Effects of virtual-avatar motion-synchrony levels on full-body interaction.
Changyeol ChoiJoohee JunJiwoong HeoKwanguk (Kenny) KimPublished in: SAC (2019)
Keyphrases
- virtual world
- human computer interaction
- virtual reality
- image sequences
- motion analysis
- motion estimation
- motion model
- human body
- virtual objects
- motion capture
- motion detection
- virtual characters
- body movements
- virtual environment
- human motion
- optical flow
- levels of abstraction
- upper body
- moving objects
- space time
- augmented reality
- camera motion
- hand gestures
- spatial and temporal
- articulated objects
- user interaction
- joint angles
- virtual space
- input device
- motion tracking
- motion segmentation
- motion parameters
- body parts
- object motion
- inverse kinematics
- motion capture data
- motion field
- position and orientation