Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling.
Sharon Lynn ChuFrancis K. H. QuekKumar SridharamurthyPublished in: Tangible and Embedded Interaction (2015)
Keyphrases
- card game
- computer games
- pilot study
- digital storytelling
- educational games
- learning strategies
- interactive storytelling
- virtual environment
- school children
- learning outcomes
- video games
- young children
- idea generation
- teachable agent
- children learn
- multi agent systems
- educational software
- semantic web services
- student success
- multi user environment
- autism spectrum disorder
- computer self efficacy
- primary school
- inter organizational
- game design
- design process
- case study