Effects of Field of View on Balance in an Immersive Environment.
Henry Been-Lirn DuhJames Jeng-Weei LinRobert V. KenyonDonald E. ParkerThomas A. FurnessPublished in: VR (2001)
Keyphrases
- field of view
- immersive environments
- image acquisition
- single camera
- image resolution
- high resolution
- omnidirectional camera
- ego motion
- multiple cameras
- calibration method
- panoramic images
- wide angle
- viewpoint
- consistent labeling
- region of interest
- wide field of view
- virtual world
- mobile robot
- image mosaicing
- omnidirectional cameras
- binocular vision
- limited field of view