An alternate reality game for language learning: ARGuing for multilingual motivation.
Thomas M. ConnollyMark StansfieldThomas HaineyPublished in: Comput. Educ. (2011)
Keyphrases
- language learning
- learning games
- english learning
- foreign language
- english vocabulary
- computer games
- mobile learning
- computer assisted language learning
- language acquisition
- english language
- game playing
- video games
- technology enhanced
- digital libraries
- computer mediated communication
- blended learning
- game design
- educational games
- virtual world
- game development
- metadata
- oral reading
- game play
- serious games