The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level.
Thomas HaineyThomas M. ConnollyPublished in: SOCO-CISIS-ICEUTE (2013)
Keyphrases
- computer games
- web technologies
- educational games
- digital storytelling
- games based learning
- web based learning
- educational software
- serious games
- game engine
- game design
- video games
- game play
- digital games
- role playing game
- educational technology
- mobile games
- adventure game
- board game
- online game
- early childhood
- commercial games
- game ai
- school education
- game development
- game based learning
- game playing
- empirical evidence
- digital entertainment
- web services
- quest atlantis
- human players
- rapid development
- case study