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Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.

Laura MalinverniEdith AckermannNarcís Parés
Published in: Tangible and Embedded Interaction (2016)
Keyphrases
  • action rules
  • learning environment
  • real time
  • human computer interaction
  • object manipulation
  • learning algorithm
  • mobile devices
  • object model
  • action sequences