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Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.
Laura Malinverni
Edith Ackermann
Narcís Parés
Published in:
Tangible and Embedded Interaction (2016)
Keyphrases
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action rules
learning environment
real time
human computer interaction
object manipulation
learning algorithm
mobile devices
object model
action sequences