The Plausibility Paradox for Resized Users in Virtual Environments.
Matti PoukeKatherine J. MimnaughAlexis ChambersTimo OjalaSteven M. LaVallePublished in: CoRR (2021)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- natural interaction
- multi user
- collision detection
- computer graphics
- learning processes
- physical environment
- computer vision
- virtual objects
- user interface
- serious games
- user experience
- synthetic characters
- virtual space
- interaction model
- virtual characters
- virtual agents
- real environment
- human interaction
- virtual communities
- three dimensional