A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation.
Guido MakranskyPhilip WismerRichard E. MayerPublished in: J. Comput. Assist. Learn. (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual humans
- computer graphics
- pedagogical agents
- augmented reality
- learning process
- virtual world
- computer literacy
- learning algorithm
- virtual training
- reinforcement learning
- three dimensional
- learning companion
- virtual laboratory
- online learning
- computer vision
- virtual museum
- virtual reality technology
- virtual reality environments
- elementary school
- mixed reality
- learning tasks
- intelligent learning environments
- children learn
- promote learning
- supervised learning
- multi agent systems
- pattern recognition
- multi sensory
- data mining