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Minimizing Play Request Rejection through Workload Splitting in Edge-Cloud Gaming.
Iryanto Jaya
Yusen Li
Wentong Cai
Published in:
ICPADS (2021)
Keyphrases
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cloud computing
response time
edge detection
multi player
games played
edge information
game players
database
edge detector
computer games
data center
weighted graph
game playing
multiple scales
online game
disjoint paths
virtual machine
educational games
learning tools
video games
learning algorithm