CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators.
James KneafseyHugh McCabePublished in: DiGRA Conference (2005)
Keyphrases
- computer games
- video games
- serious games
- game play
- field of view
- vision system
- d scene
- camera calibration
- real time
- focal length
- hand held
- game theory
- autocalibration
- educational games
- camera motion
- nash equilibria
- game theoretic
- game playing
- morphological operators
- position and orientation
- game development
- computer controlled
- game design
- camera parameters
- video camera
- structure from motion
- single camera
- nash equilibrium
- imperfect information
- multiple cameras
- multiple images
- stereo camera
- camera network
- surveillance system
- virtual environment
- learning environment