Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years.
Katia Oliver-QuelennecFrançois BouchetThibault CarronClaire PinçonPublished in: CSEDU (1) (2021)
Keyphrases
- serious games
- soft skills
- communication skills
- project management
- practical experience
- virtual environment
- learning objectives
- technical skills
- video games
- technology enhanced
- learning activities
- helping students
- intelligent tutoring systems
- higher education
- learning experience
- writing skills
- information literacy
- learning scenarios
- game design
- conceptual understanding
- learning processes
- college students
- metadata
- computer games
- critical thinking skills
- hong kong
- job market
- critical thinking
- teaching methods
- high school students
- game based learning
- game play
- design principles
- learning outcomes
- mobile learning
- learning process
- learning environment