A chase-game to teach children on a robot to follow moving objects.
Jiyeon KangSamuel LoganJames C. GallowaySunil Kumar AgrawalPublished in: ICRA (2014)
Keyphrases
- moving objects
- children learn
- educational games
- computer games
- elementary school students
- mobile robot
- learning companion
- video games
- autistic children
- card game
- game design
- video sequences
- image sequences
- spatio temporal
- autonomous robots
- robot navigation
- pilot study
- optical flow
- path planning
- young children
- human robot interaction
- game play
- object tracking
- game playing
- detection algorithm
- teachable agent
- serious games
- humanoid robot
- robotic systems
- learning games
- draw conclusions
- motor skills
- game based learning
- game theoretic
- motion segmentation
- multi robot
- vision system
- dense optical flow
- skill learning
- query answering
- road network
- video surveillance
- game theory
- moving object databases
- spatio temporal databases
- position and orientation
- nash equilibrium
- mobile objects
- parent child
- imperfect information
- data dependencies
- pedagogical agents
- learning experience
- augmented reality
- school children
- dynamic scenes
- camera motion
- background subtraction