An inclusive design approach for developing video games for children with Autism Spectrum Disorder.
Laura MalinverniJoan Mora GuiardVanesa PadilloLilia ValeroAmaia HervásNarcís ParésPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- video games
- autism spectrum disorder
- inclusive design
- educational games
- qualitative analysis
- computer games
- high risk
- game play
- learning experience
- mathematics learning
- game design
- game playing
- commercial games
- serious games
- quantitative analysis
- design process
- user centered
- game development
- playing games
- learning tools
- game players
- content analysis