Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing.
Celso Setsuo KurashimaRuigang YangAnselmo LastraPublished in: SIBGRAPI (2002)
Keyphrases
- view dependent
- texture mapping
- image based rendering
- d mesh
- photorealistic
- d scene
- computer graphics
- d objects
- view synthesis
- multiple views
- hierarchical representation
- multiresolution
- multi view
- depth map
- human faces
- image processing
- three dimensional
- geometric information
- depth images
- pose estimation
- depth information
- stereo vision
- range images