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Attention cueing in an instructional animation: The role of presentation speed.
Björn B. de Koning
Huib K. Tabbers
Remy M. J. P. Rikers
Fred Paas
Published in:
Comput. Hum. Behav. (2011)
Keyphrases
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multimedia
computer graphics
real time
learning environment
learning process
high speed
learning materials
data sets
learning algorithm
virtual environment
student learning
motion capture
focus of attention
special effects
socio cognitive