Self-Shadowing Bump Map Using 3D Texture Hardware.
Tom ForsythPublished in: J. Graphics, GPU, & Game Tools (2002)
Keyphrases
- low cost
- real time
- texture segmentation
- hardware and software
- texture images
- texture analysis
- aerial photographs
- texture classification
- maximum a posteriori
- gabor filters
- texture features
- massively parallel
- texture information
- computer systems
- texture mapping
- early vision
- embedded systems
- image regions
- hardware implementation
- real scenes
- raster images
- similarity measure