Visualization of Human Motion via Virtual Reality Interface and Interaction based on It.
Akihiro SakuraiYosuke IkegamiMilutin NikolicYoshihiko NakamuraKo YamamotoPublished in: icSPORTS (2021)
Keyphrases
- virtual reality
- human motion
- computer interface
- virtual reality technology
- virtual environment
- motion capture
- human body
- visual data mining
- tangible user interface
- collaborative virtual environments
- video sequences
- three dimensional
- image sequences
- motion sequences
- optical motion capture
- spatio temporal
- computer graphics
- body parts
- virtual space
- motion capture data
- photorealistic
- human actions
- augmented reality
- virtual world
- visualization tool
- interactive virtual
- markerless
- human motion analysis
- human movements
- human movement
- motion recognition
- user interface
- multi sensory
- human motion capture
- virtual museum
- motion synthesis
- multi user
- virtual humans
- virtual training
- motion history images
- input device
- e learning
- data analysis
- virtual reality environments
- data visualization