The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level.
Thomas HaineyThomas M. ConnollyMark StansfieldElizabeth A. BoylePublished in: Comput. Educ. (2011)
Keyphrases
- game players
- higher education
- online learning
- e learning
- learning technologies
- online game
- video games
- mobile learning
- blended learning
- game playing
- distance learning
- information sharing
- learning in higher education
- online teaching
- game play
- hybrid learning
- tertiary education
- hong kong
- learning management systems
- user behavior
- user interface