Exploring the connection between gamification and student engagement in computer-supported collaboration.
Antti KnutasTimo HynninenAnnika WolffJayden KhakurelPublished in: GamiFIN (2019)
Keyphrases
- student engagement
- computer supported collaboration
- video games
- game design
- serious games
- collaborative learning
- computer supported
- computer supported collaborative learning
- student learning
- learning outcomes
- learning experience
- educational games
- learning theories
- computer games
- virtual learning environments
- game play
- authoring tool
- game based learning
- active participation
- learning tools
- computer science education
- user experience
- learning systems
- paradigm shift
- game development
- e learning