The Circle Game: Scalable Private Membership Test Using Trusted Hardware.
Sandeep TamrakarJian LiuAndrew PaverdJan-Erik EkbergBenny PinkasN. AsokanPublished in: AsiaCCS (2017)
Keyphrases
- low cost
- hardware and software
- real time
- video games
- computer systems
- test cases
- nash equilibria
- computer games
- embedded systems
- nash equilibrium
- statistical tests
- hardware implementation
- game playing
- commodity hardware
- trusted computing
- vlsi implementation
- game play
- privacy preserving
- bit rate
- multi agent systems
- neural network