Reconstruction of Volumetric Surface Textures for Real-Time Rendering.
Sebastian MagdaDavid J. KriegmanPublished in: Rendering Techniques (2006)
Keyphrases
- real time rendering
- three dimensional
- surface representation
- computer graphics
- photo consistency
- surface model
- image synthesis
- image based rendering
- range data
- gpu implementation
- surface reconstruction
- frame rate
- texture synthesis
- free form
- photorealistic
- computer vision
- real time
- d objects
- high resolution
- d scene
- virtual reality
- general purpose