How Do Students 'Really' Interact with Virtual Worlds? - The Influence of Proper Induction for Virtual Interactions.
Athanasios ChristopoulosMarc ConradMitul ShuklaPublished in: CSEDU (1) (2016)
Keyphrases
- virtual world
- face to face interactions
- virtual learning environments
- virtual environment
- game based learning
- social context
- virtual reality
- immersive environments
- mixed reality
- multi user
- physical world
- student learning
- learning environment
- virtual objects
- individual differences
- learning experience
- learning activities
- learning outcomes
- virtual communities
- distance learning
- college students
- virtual humans
- computer graphics
- learning process
- virtual space
- higher education
- high school students
- open multiagent systems
- e learning
- group discussion
- context aware
- learning styles
- cross cultural
- teaching methods
- programming course
- high school
- distance education
- intelligent tutoring systems