Data handling inefficiencies between CUDA, 3D rendering, and system memory.
Brian GordonSohum SohoniDamon M. ChandlerPublished in: IISWC (2010)
Keyphrases
- data handling
- graphics processors
- data management
- data processing
- graphics hardware
- data analysis
- ultra high
- computer graphics
- high quality
- real time
- memory usage
- parallel implementation
- low memory
- memory requirements
- real time rendering
- computer vision
- multi view
- texture mapping
- limited memory
- image synthesis
- random access
- memory space
- computing power
- range images
- volume rendering
- memory size
- general purpose
- data streams
- d scene
- main memory
- data mining