Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving.
Johannes PfauJan David SmeddinckRainer MalakaPublished in: CHI PLAY (Companion) (2017)
Keyphrases
- video games
- game playing
- game design
- adventure game
- game engine
- digital games
- semi automated
- cognitive architecture
- unsupervised learning
- computer games
- data driven
- serious games
- intelligent systems
- test cases
- game theory
- intelligent search
- game development
- game play
- perfect information
- virtual world
- decision support
- coalitional games
- neural network
- search based testing
- game based learning
- nash equilibrium
- fully automated
- linear programming
- supervised learning
- learning environment