Design and Implementation of Location-Based Learning Games: Four Case Studies with "QuesTInSitu: The Game".
Javier MeleroDavinia Hernández LeoPublished in: IEEE Trans. Emerg. Top. Comput. (2017)
Keyphrases
- learning games
- case study
- game design
- augmented reality
- mixed reality
- design process
- learning platform
- mobile learning
- educational games
- language learning
- mobile games
- mobile devices
- video games
- design patterns
- real world
- user experience
- learning technologies
- teaching methods
- game based learning
- computer supported collaborative learning
- learning design
- authoring tool
- artificial intelligence
- learning algorithm