A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games.
Chetprayoon PanumateYouichiro MiyakeHiroyuki IidaPublished in: GALA (2016)
Keyphrases
- generic model
- real time
- computer games
- game play
- online game
- educational games
- artificial intelligence
- serious games
- digital entertainment
- appearance model
- game development
- game ai
- control system
- expert systems
- case based reasoning
- ai systems
- video games
- game playing
- imperfect information
- nash equilibrium
- dynamic programming
- digital games