Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
Borja ManeroJavier TorrenteClara Fernández-VaraBaltasar Fernández-ManjónPublished in: IEEE Trans. Learn. Technol. (2017)
Keyphrases
- video games
- educational games
- serious games
- game based learning
- game play
- game engine
- computer games
- game design
- learning experience
- digital games
- educational video games
- quest atlantis
- role playing game
- game playing
- game development
- learning tools
- e learning
- foreign language
- learning games
- commercial games
- adventure game
- key features
- age related
- virtual environment